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[E344.Ebook] Free PDF D&D Dungeon Master's Screen (D&D Accessory), by Wizards RPG Team

Free PDF D&D Dungeon Master's Screen (D&D Accessory), by Wizards RPG Team

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D&D Dungeon Master's Screen (D&D Accessory), by Wizards RPG Team

D&D Dungeon Master's Screen (D&D Accessory), by Wizards RPG Team



D&D Dungeon Master's Screen (D&D Accessory), by Wizards RPG Team

Free PDF D&D Dungeon Master's Screen (D&D Accessory), by Wizards RPG Team

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D&D Dungeon Master's Screen (D&D Accessory), by Wizards RPG Team

Manage your campaign with this indispensable Dungeon Master
accessory for the world's greatest roleplaying game

The outside of this screen features an epic scene illustrated by Craig Spearing,
depicting the red dragon Thraxata the Flamefiend and her kobold minions confronting a party of intrepid adventurers. The group's ranger tries to finish the fight with a legendary arrow of dragon slaying meant specifically for this wyrm.

This durable, four-panel Dungeon Master's Screen, lavishly adorned with illustrations
inside and out, will enchant and inspire players and Dungeon Masters alike. The
screen's landscape orientation allows the Dungeon Master to easily see beyond the
screen and reach over it, even as it keeps die rolls and notes hidden from players.
Tables on the inside provide essential support for the three pillars of play-combat,
exploration, and interaction-to Dungeon Masters of all skill levels.

Provides at-a-glance reference for the most relevant and often used in-game information such as conditions, a quick NPC characteristics generator, and a handy tool for setting the difficulty of skill checks.

An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.

  • Sales Rank: #818 in Books
  • Brand: Wizards of the Coast
  • Published on: 2015-01-20
  • Released on: 2015-01-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.80" h x .30" w x 8.50" l, .72 pounds
  • Binding: Hardcover
Features
  • 5th edition
  • Age range: 12 and up / Number of players: 2 to 5
  • Manufacturer: Hasbro

Most helpful customer reviews

133 of 139 people found the following review helpful.
5E DM Screen: A Tribute to Whitespace
By Curtis C. Hooper
This is not your father's DM screen, one densely packed with charts like IRS filing instructions. Here the D&D crew takes a different tack with this product, instead offering us an archipelago of tables floating in impressionistic space, like a Monet or Gogan. It's all part of the new paradigm to support the "three pillars of adventure", which sounds good on paper (huh, that's kind of an odd phrase...) yet like mom's inadequately seasoned home cooking, leaves one slightly unfulfilled.

So, going left-to-right, the first panel is a bunch of tables for randomly rolling NPCs: mannerisms, habits and even names. Panel number two and half of number three are dedicated to conditions - this is lifted right out of the PHB, cartoons and all. This could have easily been just a half panel, even with large type. The remainder to the right is things one traditionally finds in a DM screen: encounter distances, mechanical effects of different lighting, etc. Also a substantial part of panel four has tables for generating random dungeon trinkets. No standard weapon table (easily one of the best things to include in a DM screen, trust me) nor a lot of other tables that would have been useful. Well, there's always photocopies and paperclips, I suppose.

Construction: Solid. Thick cardboard wrapped in that stuff the core books are covered with. Will easily survive until 6th Edition.

64 of 67 people found the following review helpful.
Too much art, not enough data.
By JackOfAllGames
I'm a fairly recent D&D player, only having begun the hobby in 4th Edition. Now that 5 is out, my gaming group has fallen in love with it. I've been eagerly awaiting the DM screen and having fewer reference notes and books cluttering the area. This DM screen...simply does not suffice. I'll use it, but the information is rather basic and far too much space is taken up by art and whitespace.

Don't get me wrong, I love some good art. I just don't want it on the DM side of the DM screen. When I'm running a game, I need data. The screen consists of 4 panels. Each panel is about the size of a 8.5x11 piece of paper (landscape orientation). If all the art was grouped together, I'd estimate that about 2/3 of a panel is taken up. Then there are the margins. They're huge! There's so much space that could have been used to hold more information. For instance, I would have loved to have baseline monster stats handy for those times that I need to improvise an enemy. Some prices for a night at an inn and such? I could have used that too. Such things could have fit if they weren't concerned about the DM side of the screen looking pretty.

Now with all of that said, the DM screen isn't AWFUL. It does contain some useful information. Here's what you're getting:

- Panel 1: NPC Generation. Tables you can use to roll quick personalities, ideals, flaws, names, etc.
- Panel 2: Conditions (Part 1). If you happen to forget how invisibility works or the penalties for blindness, this is where you look.
- Panel 3: Conditions (Part 2), Cover, Light, and difficulties. Half of this panel finishes off explaining the 14-15 conditions a player may have. (Yes, it took 1.5 panels for this.) Then the other half covers some useful information like cover, obscured vision, difficulty class numbers, and which skills belong to which abilities.
- Panel 4: More miscellaneous information. Travel pace, distances of sight and sound, a random event table you can roll if you need a random event, some basic guidelines for damage by level tier (1-4, 5-10, etc.), etc.

This screen isn't BAD. It just isn't all that GOOD. If you need a screen, it certainly wouldn't hurt to have this at the table. It just won't cut it for my own quick-reference needs. I'll continue to have to have some papers and bookmarked books nearby at all times. Compared to the 4th edition DM screen, this one is a disappointment.

30 of 30 people found the following review helpful.
A well-made screen that focuses on most of the right things
By Chalgyr's Game Room
Ah... the Dungeon Master's screen. A DM's bastion of privacy when rolling the dice or referencing maps. I have seen and owned a lot of different ones over the years - including having fashioned several of my own as well. With the handful of new Dungeons & Dragons materials released over the last year, it was only a matter of time until we received a new DM screen as well.

The DM screen serves three basic functions. It needs to have relevant data on the Dungeon Master's side to serve as a quick reference, it needs to be tall and wide enough to obscure the eyes of overly curious players and lastly it has to look the part. Yes, that is a very cosmetic item and the least important of the three, but I pretty DM screen does in fact help to set the mood, even if just a little bit. I actually had several over the years and would often pick mine based on the campaign or type of adventure I had planned as much for what the players would be staring at as the statistics on my side of the veil.

This particular screen is very attractive, with lots and oranges as a mighty dragon adorns the front right side while various characters populate the left side. It is very much in-line with the artwork that has been featured on the covers of the recent books and starter sets. With a wider landscape design that folds in three different places, and not just two, this screen can wall off a fairly substantial bit of real estate at the end of the table. Additionally the build quality of the screen is solid and durable. There might be some concerns about the height, and that is a matter of preference I suppose. It is low enough that I can reach over it easily enough when I need to. I have had three panel screens before that were more of a portrait view and I had a tendency to reach around the sides of those as needed. Unless your players are practically in your lap, the roughly eleven inches of height should be enough to discourage roaming eyeballs while giving you plenty of space to operate.

The information on the back is probably the most divisive matter when a DM is choosing their screen. Almost every DM I know modifies the information available in some form or another to suit their needs. I prefer to keep my screens in nice condition, so I tend to have sticky notes draped from the top or a couple of index cards propped up on the inside in places to keep relevant information at my fingertips that the screen itself might not provide.

This particular screen seems more focused on the interactions aspect of the game. There are references to combat, skill checks and how to generate an NPC very quickly, but the combat definitely receives the short shrift here as those looking for classic armor class types of tables commonly found in older screens such as Second Edition will come away disappointed. Obviously never every stat is going to fit on the back and while some DMs prefer to have the combat heavy stats, I actually am quite good with the tables focused on character interactions. Perhaps that is due to my style of play where I tend to know combat rules very well by memory and find moments of creative inspiration more useful, but by and large I like the numbers presented.

Aside from the content, the data on the back should be easy to read. This is usually managed in two parts - first by the text size and font as well as how it is organized. This screen handles both aspects quite well. As with any new screen, there is a brief adjustment period as the DM familiarizes themselves with what is printed on the back, but I was quite comfortable with mine well before my first session with it drew to a close.

This latest DM screen is well constructed and very attractive. However, its actual form factor and content will be a matter of preference for DMs. This is not my absolute favorite ever, but I generally prefer a landscape to portrait style screen and get more out of tables that provide interactive inspiration than loads of easy-to-memorize combat tables. I found this particular Dungeon Master's Screen to be a very solid offering.

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